


- Location
- Brampton, Ontario, Canada
- Bio
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Andre is the founder of Flip & Floss Inc, a cloud-based platform that integrates culture and technology to create a fun learning experience. He is also the author of the book Living Purposefully Beyond the Walls of the Ghetto. Andre hopes that by using technology, he will be able to close the wealth gap.
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Canada
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- Categories
- Communications Market research Operations Product or service launch Project management
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Recent projects

Mobile App UX/UI Enhancement for Flip & Floss
Flip & Floss, a digital platform that uses animation, simulation and gamification to teach and empower kids with financial literacy and money management skills. The audit revealed several areas where the user experience could be significantly improved. The goal of this project is to implement these key findings to enhance the overall usability and aesthetic appeal of the app. This will involve refining navigation, improving visual elements, and ensuring a more intuitive user interface. By addressing these issues, Flip & Floss aims to provide a seamless and enjoyable experience for its users, thereby increasing user satisfaction and engagement. The project will require a thorough understanding of UX/UI principles and the ability to apply classroom knowledge to real-world scenarios. Key tasks include: - Analyzing the UX/UI audit report to identify priority areas for improvement. - Redesigning specific app screens to enhance usability. - Implementing changes to navigation and layout based on user feedback. - Conducting usability testing to ensure the effectiveness of the improvements.

Interactive Website Redesign for Flip & Floss
Flip & Floss, is a neuro-informed intelligence money management app is seeking to enhance its online presence by redesigning its website. The current site lacks interactivity and engagement, which are crucial for effectively communicating the brand's unique value proposition. The goal of this project is to create a more dynamic and user-friendly website that captivates visitors and encourages them to explore the brand's offerings. By incorporating interactive elements, the redesigned website will better showcase Flip & Floss's products and values, ultimately leading to increased customer engagement and satisfaction. The project will involve analyzing the existing website, identifying areas for improvement, and implementing design changes that align with the company's branding strategy.

Gamified Portfolio Builder for Flip Academy by Flip & Floss
The project aims to enhance the Flip Academy online platform by introducing a "Build Your Own Portfolio" feature. This feature will allow users, particularly students, to creatively design and manage their financial portfolios in an engaging and interactive manner. Drawing inspiration from popular platforms like Roblox and Minecraft, the goal is to incorporate proven UX design principles to make financial learning fun and rewarding. The project will focus on creating a user-friendly interface that encourages exploration and customization, fostering a deeper understanding of financial concepts. By gamifying the portfolio-building process, Flip Academy seeks to increase user engagement and retention, making financial education more accessible and enjoyable for students.

Gamified Financial Literacy Enhancement
Flip Academy by Flip & Floss aims to revolutionize financial education for young learners by enhancing its Edtech platform with engaging gamification features. The project focuses on developing interactive tools such as virtual credit cards, stock market simulations, customizable avatars, and career and tax simulations. These features are designed to make financial learning fun and immersive, encouraging students to engage more deeply with the subject matter. The goal is to create a seamless integration of these tools into the existing platform, ensuring they are intuitive and educational. By doing so, Flip Academy seeks to empower young learners with essential financial skills in an enjoyable manner. The project will involve researching best practices in gamification, designing user-friendly interfaces, and testing the new features for effectiveness and engagement.