- Location
- Regina, Saskatchewan, Canada
- Bio
-
Why hello there, my name is Kevin Le! I am an aspiring Technical Game Designer hoping to create a myriad of games where the world can enjoy. I always give everything I have towards any profession and always open to learning new things to further expand my repertoire of knowledge to apply to my future creations!
- Resume
- Kevin Le - Resume.pdf
- Portals
-
-
Vancouver, British Columbia, Canada
-
Saskatoon, Saskatchewan, Canada
-
- Categories
- UI design UX design Website development Software development Machine learning
Skills
Socials
Achievements
Latest feedback
Team feedback
Team feedback
Individual endorsement
Incredible talent! Collaborating with Kevin as our Technical Artist was a game-changer for our team! His exceptional skills in VFX and UI implementation added a new level of visual appeal and functionality to our game. Kevin is a versatile team player with a remarkable eye for detail, and we highly endorse him for his outstanding skills and professionalism to any team seeking top-tier Technical Artists.
Team feedback
Recent projects
Sonical.ly - Mobile App & Web Development
The main goal for this project will be for project team members to build prototypes for new product features for our mobile and web applications. Who are we? Sonical.ly is an early stage gaming and education tech startup whose mandate is to make music creation easily accessible to everyone. The company was founded by Juno Award winning K-pop music producer/product designer/educator Elmo Chong, and K-pop songwriter/developer/designer Andrew Choi who are spearheading an exciting new phase of iterative growth towards product market fit. To elevate successful outcomes, Sonical.ly has enlisted an elite board of advisors that are accomplished experts in AAA gaming and Venture Investing . These advisors include: Charles Huang: Music game legend and founder of the Guitar Hero franchise. Jungwon Hahn: Former Managing Director of Blizzard Entertainment. John Kim: Silicon Valley Venture Capitalist for Amasia
Social Media Marketing and Branding for Video Game Startup #3
We would like students to help us with creating content that is aligned with our vision, mission, and sector. We will ensure the student has a clear understanding of what these elements are for our organization. We are looking for driven students to help with branding and social media marketing. Ultimately, you will be working on content creation for our organization, including video, social media, and other forms of marketing that we can use as go-to marketing tools. If you like the sound of our culture, and are ready to tackle this challenge with us, then we'd love to hear from you.
Twelve Card Mobile App Game UI / UX Design & Prototype
Our company would like to explore designing a prototype for a mobile application version of a card game called 'Twelve'. We would like a group of students to design a prototype mobile application for this game that would function on both iOS and Android. This will involve: Conduct background research of existing mobile application for the game. Identify key areas of the game and how they might translate to a mobile application. Learn and use various software design tools. We strongly recommend students learn how to use Figma as it is the latest and greatest tool currently available. Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android.
VR/AR/Game Development Software Engineering Projects.
The main goal of this project is to develop a gamified learning experience on FrameVR for Grade 3 students. This will involve creating 8 different worlds, all unique environments to facilitate education. The project should include activities and tasks that are engaging and educational for the students.
Work experience
Technical Artist
Insanity CORR Ltd.
November 2023 - May 2024
β Handled UI implementation and served as bridge between programmers and UI/UX Artists to provide necessary support.
β Created VFX Assets through Unreal 5βs Niagara system through design and implementation for the companyβs game βHeadlessJEFF-3β. I was responsible for creating sparks, lightning and debris effects.
Technical Artist and Level Designer
OVRA SWE Inc.
November 2023 - December 2023
β Worked in Frame VR framework to create online class room environments to facilitate an interactive learning environment.
β Created custom assets as needed in a Blender Environment to fit the constraints of the Frame VR framework and needs of the client.
Outreach Games
Freelance Game Developer
July 2023 - December 2023
β Responsible for the main online network architecture to enable online
multiplayer using Unity and C#.
β Developed Spawning Units, Client Side Scripts, Save States, and
Inventory Systems and Entity Selection using Unity and C#.
GameProgrammer
SingularityXStudios
September 2022 - January 2023
β Contributed to market research initiatives, aiding the Marketing Team in refining their strategies.
β Collaborated on network code infrastructure efforts with Unity3D and Unreal Engine 4 to create an online Player vs. Player environment.
Technical Game Designer
Sonical.ly
September 2022 - December 2022
β Integration of a core Gacha Mini Game mechanic with in the main game loop to improve the retention of the player base. Created a crane mini-game, slot machine, global currency system for the main game loop.
β Served as a bridge between the CEO and design teams to ensure the realization of the envisioned game experience and creating solutions for the direction both parties were heading for.
UI/UX Designer
ALLEA Marketing
September 2022 - December 2022
β Designed and iteratively implemented the user interface of the login screen, main menu, settings, and the primary gameplay screen.
β Developed a comprehensive game design document, outlining mechanics, game flow, and employer-specific requirements.
β Explored innovative enhancements to the projectβs design, proposing viable solutions, and implementations.
Foreman
MiEnergy
Richardson, Saskatchewan, Canada
June 2022 - September 2022
From General Laborer to Lead Installer/Crew Lead to Foreman. I took on a many responsibilities while at this job in a span of 4 months. Developing new ways for non-verbal communication and oral communication, site management, quality assurance, crew management, and as well as doing hands on work to help the project move along towards it's completion.
Education
Interactive Systems Design, Arts and Sciences
University of Saskatchewan
September 2019 - Current
Personal projects
Reverse Engineering Project
January 2020 - Current
The timeline is a bit spotty at most, since this project is all about me finding different game mechanics, recreating them and uploading them onto my GitHub. I have started this project in hopes to learn more about game design and the inner workings of games in general, therefore expanding my knowledge of the future profession I want to get into, which is to be a Technical Game Designer.