Feedback details
Project feedback
I was hired on as a gameplay and AI programmer for their game project. I felt that working with the other programmers on the team generally went really well and all were very open to help and suggestions. One thing I applaud as a change from when I started was the use of feature branches and pull requests, as they prevented issues we were having before. I would recommend that the company tries to make a weekly (or even daily) build of the game as a part of the DevOps principles in order to have smaller and more testable steps. The main issue I had while working with the company was tasks not clearly being defined towards the beginning and not knowing if I was making the right thing or not without having to ask for extremely explicit detail, and the awkward times for the meetings. This is currently being remedied (I believe) by adding a GDD. Finally, towards the beginning when deadlines were strict for the Ubisoft Indie Series, things often got a little heated which made me uncomfortable. This is understandable because of the stressful nature of everything involved, but I wanted to call attention to it. Overall, working for them was a good experience and they really do care about each individual member of the team a lot, I believe that this will provide not only me but everyone involved with excellent opportunities in the future and it was a pleasure to work with them!
- Author
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Learner
- Experience
- LEVEL UP: Multidisciplinary Projects
- Project
- Video Game UX/UI Designer
- Created At
- March 30, 2022