Video Game Prototype
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
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January 28, 2020Weekly feedback from client
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February 4, 2020Weekly feedback from client
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February 11, 2020Weekly feedback from client
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March 3, 2020Weekly feedback from client
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April 7, 2020Experience end
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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January 28, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 4, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 11, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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March 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 17, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 24, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 31, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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April 7, 2020Final deliverable
Final deliverable sent to industry partner.
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April 7, 2020Experience end
Categories
Information technology MediaSkills
game programming communicationDo you have a game idea but no time to build it? Is there a game technology that you would like to research? In this project, small teams of students in the Game Programming Advanced Diploma create a game prototype using a game engine (Unity or Unreal) or by building their own custom C++ engine.
They have the option to develop their own ideas or collaborate with an external client. Can you convince them that they should team up with you?
- Gameplay video
- Prototype built in Unity, Unreal, or custom made C++ engine
Project timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
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January 28, 2020Weekly feedback from client
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February 4, 2020Weekly feedback from client
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February 11, 2020Weekly feedback from client
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March 3, 2020Weekly feedback from client
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April 7, 2020Experience end
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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January 28, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 4, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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February 11, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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March 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 17, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 24, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 31, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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April 7, 2020Final deliverable
Final deliverable sent to industry partner.
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April 7, 2020Experience end
Project Examples
Our first year students are being introduced to the Unity and Unreal engines. Click here for a list of mid-program projects (midstone) currently being built (zoom in and click on the links to see code and video/LinkedIn updates).
Our final year (3rd year) students have experience with game engines and are on their way to building their own C++ engines. Click here for a list of capstone projects that were built during the 2018-2019 academic year (zoom in and click on the links to see code and video/LinkedIn updates).
Project examples include, but are not limited to:
- For Video game companies: Launch a potential new game idea
- For Marketers: Use video games to engage customers and prospects in new ways
- For HR/Education: Immersive game-like experience for onboarding/training
Companies must answer the following questions to submit a match request to this experience:
Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.
Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.
Provide all 2D art and 3D models (placeholders work well) and sound effects/music files needed for game.
Provide a detailed game design document outlining features of game prototype required.
Provide artboards sketching out the key User Interface on-screen and the flow between screens/objects
Timeline
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January 13, 2020Experience start
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January 21, 2020Weekly feedback from client
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January 28, 2020Weekly feedback from client
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February 4, 2020Weekly feedback from client
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February 11, 2020Weekly feedback from client
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March 3, 2020Weekly feedback from client
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April 7, 2020Experience end
Timeline
-
January 13, 2020Experience start
-
January 21, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
January 28, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
February 4, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
February 11, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
March 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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March 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 17, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 24, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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March 31, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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April 7, 2020Final deliverable
Final deliverable sent to industry partner.
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April 7, 2020Experience end